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AI Insights · Timothy · October 2021

Top 5 Voxel Games Performance in Finland Q3 2021

Discover the performance trends of the top 5 voxel games on a unified platform in Finland during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Voxel Games Performance in Finland Q3 2021

In the third quarter of 2021, the top 5 voxel games on a unified platform in Finland showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared:

MultiCraft — Build and Mine! saw its weekly downloads fluctuate throughout the quarter, peaking at 1.0K in the week of August 23, before declining to 668 by the end of September. Weekly active users showed a similar pattern, starting at 5.3K at the end of June, reaching a mid-quarter high of 5.8K in late August, and then stabilizing around 5.1K by the end of September.

Smashy Road: Wanted 2 experienced significant changes in both downloads and revenue. Weekly downloads spiked to 1.8K in early August before gradually decreasing to 441 by the end of September. Revenue saw a notable increase, peaking at $112 in the week of September 20. Active users also showed a peak at 4.7K in early August, before a gradual decline to 2.4K by quarter's end.

Tower Craft 3D - Idle Building exhibited a steady decline in both downloads and active users. Downloads started at 875 in late June and decreased to 393 by the end of September. Active users followed a similar trend, dropping from 1.7K to 854 over the same period. Revenue remained relatively low, with minor fluctuations, peaking at $21 in early August.

Block Craft 3D: Building Games showed consistent weekly downloads, hovering around 600 for most of the quarter, before dropping to 382 by the end of September. Revenue had a few spikes, with the highest being $252 in late June and another peak of $153 at the end of September. Active users saw a gradual decline from 8.2K in late June to 6.4K by the end of the quarter.

Finally, Minecraft maintained a strong performance throughout the quarter. Weekly downloads increased steadily from 497 in late June to 670 by the end of September. Revenue remained high, with a peak of $5K in late June and consistent figures around $3.5K to $4.5K for the rest of the quarter. Active users showed minor fluctuations but remained robust, starting at 52.9K and ending at 55.9K by the end of September.

These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, you can visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021